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The Horlock Chronicles

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After a fight gone wrong, Brandon Horlock falls through a portal to another world. Listen in as he tells us how he got here. How he persevered through a life of crime, betrayal, and torture. How he saw everything he dreamed of fall away. Brandon’s spent most of his life in the shadows -- picking pockets, slipping past guards, and dodging the fists of his abusive father. After his mother’s death, the streets of the Danese District became home. His family? Two equally scrappy friends. His mentor? Not quite. More like a boss -- a pawnshop owner with one foot in the criminal underworld. It’s not a good life. But it’s theirs. So when a high-risk job promises enough gold to finally escape the slums, Brandon takes the chance. The target? A luxury train full of the realm’s future rulers. The job? Rough up a noble heir and steal whatever isn’t nailed down. Easy money. Until it all goes sideways. The fists fly. Magic flares. And Brandon ends up on the wrong side of a prodigy mage from the most powerful House in the realm. Worse still, he uncovers a secret that was never meant for someone like him. Because magic? It doesn’t just belong to the elite. Now, on a world not his own, Brandon is out of his depth, low on options, and hunted by people who play a far deadlier game than he’s ever known. But if the streets taught him anything, it’s how to adapt. And he’s not done yet. Expect: A gritty, morally ambiguous fantasy Criminal intrigue and shadowy deals Violence and betrayal A slow-burning journey of transformation and rebellion The prologue is in third person but the next chapters are in first. Why? Because I'm an idiot. I'll eventually do something about it but take this as a warning.
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Three Hearts Reborn

In the vibrant city of Veridia, once protected by the heroic Sentinel, tragedy strikes when his wife and fellow heroes are murdered. Consumed by grief, Sentinel becomes the vengeful Shadowfall, terrorizing the city he once defended. Three new heroines rise to challenge him: Lyra, a radiant being of light; Seraphina, a speedster with kinetic powers; and Astra, a telepathic empath.As they confront Shadowfall, they uncover the depths of his pain and the manipulation by a shadowy figure, Chaos. They believe that Shadowfall can be redeemed. Their powers, a symphony of light, speed, and empathy, not only combat his darkness but also offer him a path to redemption. They succeed in helping him overcome his rage and grief.Alistair begins the slow journey back to heroism, aided by Lyra, Seraphina, and Astra, with whom he forms deep, complex relationships. Together, they rebuild the shattered city, facing distrust and prejudice, and their polyamorous relationship becomes a symbol of hope and unity.However, the peace is short-lived. Dr. Aris Thorne transforms into Chaos, seeking to control Veridia by manipulating its citizens and turning them against the heroes. Chaos's influence spreads, sowing discord and violence, and the heroes are pushed to their limits, battling both external threats and internal conflicts.In a final confrontation, Alistair sacrifices himself to stop Chaos, redeeming his past as Shadowfall and saving the city. Veridia is safe, but the heroes and the city must heal from the wounds of the past. Lyra, Seraphina, and Astra continue to protect Veridia, their legacy a testament to the enduring power of love, sacrifice, and the ongoing struggle between order and chaos.
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