In the vast and dangerous world of Terra, growth is the foundation of survival. Power determines one's place, and every race has its own path to strength. However, while bloodlines and heritage may influence this journey, only three true evolution systems exist in Terra:
The Wild Path of Beasts
The Static Curse of Monsters
The Refined Path of All Other Races
1. The Wild Path of Beasts
Beasts are born of instinct, survival, and carnage. Their strength is not gifted—it is earned with blood, fangs, and fire. To evolve, a beast must do one thing:
Fight. Kill. Devour. Grow.
Each battle refines their blood, each kill tempers their body, and each meal enhances their power. As they evolve, their mana core changes color, reflecting their rising might.
Stages of Beast Evolution:
Feral (Dark Grey) – Awakening to magic and strength.
Primal (Light Grey) – Gaining control and skill.
Savage (Brown) – Refinement of raw power.
Ferocious (Red-Brown) – Reaching dominance in their region.
Apex (Orange) – A stage of explosive growth.
Bestial (Yellow) – Spiritual awareness and intelligence.
Feralord (Light Blue) – Conscious mastery of self and surroundings.
Primalord (Blue) – Transcending limits.
Savagelord (Purple) – ???
Divine Beast (White-Gold) – ???
Note: Some beasts awaken divine bloodlines, allowing further mutation, evolution, or humanoid transformation.
2. The Static Curse of Monsters
Monsters are born from chaos, nightmares, and the unnatural. Unlike beasts or mortals, monsters cannot evolve. Their strength is static—locked in from birth. They do not grow stronger. They do not learn. They exist only to devour, destroy, and corrupt.
But despite that limitation, all races innately fear monsters.
That fear is no illusion. It is an ability. A passive aura that bypasses logic and bloodline pride. The body knows what the mind may deny:
"Monsters are not meant to exist."
Monster Ranking System – Titles of Fear
Whispers: Weakest of monsters, yet even their presence causes unease. Often small, but disturbing. Their corpses can corrupt mana.
Gloomspawn: it's Slightly stronger. They can infect or paralyze weaker minds with fear alone. Their screeches, cries, or shapes unsettle even animals.
Dreadfiends: Truly dangerous. Capable of slaughtering untrained cultivators. Their flesh may twist reality. Entire squads are needed to contain one.
Ruinbeasts: Region-level threats. Destruction follows them—villages vanish overnight. Even experienced fighters hesitate to face them.
Calamourns : "Calamity Mourners." Cities burn in their wake. Only the elite can stand against them. They distort natural laws in their vicinity.
Cataclyx : Walking catastrophes. Entire nations collapse when one appears. Only paragons and monsters themselves can face them.
Nullborn : They should not exist. Abominations born of primal nightmares. The mere knowledge of their shape causes madness. Only legends survive encounters.
3. The Refined Path of All Other Races
Every intelligent race—Humans, Elves, Vampires, Dwarves, Spirits, Angels, Demons, Beastborn, etc.—follows the same core system of evolution, built on purification, comprehension, and expansion.
How It Works:
Mana Cores hold the individual's power.
To evolve, one must form three stars inside their core.
These stars are used to burn away impurities in the body, bones, and blood.
When the impurities are gone, the stars collapse and are absorbed into the mana core.
The core expands, allowing higher-quality mana absorption and a deeper connection to one's affinity.
This process is both painful and enlightening—each step brings the user closer to the truth of magic.
Benefits of Evolution:
Stronger Body – Each stage strengthens the physique and increases stamina.
Higher Mana Capacity – More mana, and cleaner mana at that.
Unique Ways – Personalized techniques or abilities tied to the user's affinity.
Comprehension – A deeper understanding of the world and the user's place in it.
For example:
A Fire-user at the Initiate stage may only conjure fireballs.
A Fire-user at the Adept stage may heat the air or combust oxygen without ever creating visible flame—because they understand fire at its essence.
Evolution Stages for Races (All have 3 sub-levels called Stars):
Initiate (Black) – Learn to sense and absorb mana.
Novice (Grey) – Begin basic magic and physical training.
Apprentice (Brown) – Bones harden, mana capacity doubles.
Adept (Green) – Learn higher-tier magic. Mind and body aligned.
Ascendant (Red) – Begin refining mana itself.
Enlightened (Orange) – Gain insight into the nature of your affinity.
Awakened (Yellow) – Unlock Abilities that use stamina instead of mana.
Transcendent (Light Blue) – Break physical limits, merge mind with mana.
Demigod (Blue) – ???
Deity (White-Gold) – ???
???
???
On Bloodlines:
Bloodlines are tied to ancestry
A human might carry an ancient human kings bloodline .
A giant may have no bloodline at all.
A vampire might awaken the legacy of the Crimson King.
Bloodline tempering is a supplement, not a requirement.
Those with bloodlines can awaken hidden powers and alter their evolution path—but only if they survive the process.
The Law of Power
No matter the race, no matter the path—Terra obeys a simple law:
Only the strong ascend.