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Tier System
The tier system defines the overall combat capabilities of a being. The numbers provided are average values and do not account for stat-boosting skills or species differences. This guide is designed to prevent arbitrary number assignments in the future.
Base Tiers
1. Infant
ATK: 20–40
Energy: 100–200
DEF: 10–20
M.DEF: 10–20
HP: 200–400
2. Normal
ATK: 40–80
Energy: 200–400
DEF: 20–40
M.DEF: 20–40
HP: 400–800
3. Warrior
ATK: 80–160
Energy: 400–800
DEF: 40–80
M.DEF: 40–80
HP: 800–1,600
4. Epic
ATK: 160–320
Energy: 800–1,600
DEF: 80–160
M.DEF: 80–160
HP: 1,600–3,200
5. Commander
ATK: 320–640
Energy: 1,600–3,200
DEF: 160–320
M.DEF: 160–320
HP: 3,200–6,400
6. Royal
ATK: 640–1,280
Energy: 3,200–6,400
DEF: 320–640
M.DEF: 320–640
HP: 6,400–12,800
7. Legend
ATK: 1,280–2,560
Energy: 6,400–12,800
DEF: 640–1,280
M.DEF: 640–1,280
HP: 12,800–25,600
8. Myth
ATK: 2,560–5,120
Energy: 12,800–25,600
DEF: 1,280–2,560
M.DEF: 1,280–2,560
HP: 25,600–51,200
9. Titan
ATK: 5,120–10,240
Energy: 25,600–51,200
DEF: 2,560–5,120
M.DEF: 2,560–5,120
HP: 51,200–102,400
10. Colossal
ATK: 10,240–20,480
Energy: 51,200–102,400
DEF: 5,120–10,240
M.DEF: 5,120–10,240
HP: 102,400–204,800
11. Immortal
ATK: 20,480–40,960
Energy: 102,400–204,800
DEF: 10,240–20,480
M.DEF: 10,240–20,480
HP: 204,800–409,600
12. Eternal
ATK: 40,960–81,920
Energy: 204,800–409,600
DEF: 20,480–40,960
M.DEF: 20,480–40,960
HP: 409,600–819,200
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Beyond Eternal: Distinct Paths
After the Eternal tier, beings may choose from several specialized paths. Each path has its own progression of four tiers.
Devil Path
1. Lunar
ATK: 81,920–163,840
Energy: 409,600–819,200
DEF: 40,960–81,920
M.DEF: 40,960–81,920
HP: 819,200–1,638,400
2. Apocalypse
ATK: 163,840–327,680
Energy: 819,200–1,638,400
DEF: 81,920–163,840
M.DEF: 81,920–163,840
HP: 1,638,400–3,276,800
3. Blackhole
ATK: 327,680–655,360
Energy: 1,638,400–3,276,800
DEF: 163,840–327,680
M.DEF: 163,840–327,680
HP: 3,276,800–6,553,600
4. Devil
ATK: 6,553,600–13,107,200
Energy: 26,214,400–52,428,800
DEF: 2,621,440–5,242,880
M.DEF: 2,621,440–5,242,880
HP: 52,428,800–104,857,600
God Path
1. Solar
ATK: 819,200–1,638,400
Energy: 3,276,800–6,553,600
DEF: 327,680–655,360
M.DEF: 327,680–655,360
HP: 6,553,600–13,107,200
2. Divine
ATK: 1,638,400–3,276,800
Energy: 6,553,600–13,107,200
DEF: 655,360–1,310,720
M.DEF: 655,360–1,310,720
HP: 13,107,200–26,214,400
3. Supernova
ATK: 3,276,800–6,553,600
Energy: 13,107,200–26,214,400
DEF: 1,310,720–2,621,440
M.DEF: 1,310,720–2,621,440
HP: 26,214,400–52,428,800
4. God
ATK: 6,553,600–13,107,200
Energy: 26,214,400–52,428,800
DEF: 2,621,440–5,242,880
M.DEF: 2,621,440–5,242,880
HP: 52,428,800–104,857,600
Elemental Path
1. Master
ATK: 819,200–1,638,400
Energy: 3,276,800–6,553,600
DEF: 327,680–655,360
M.DEF: 327,680–655,360
HP: 6,553,600–13,107,200
2. Arcane
ATK: 1,638,400–3,276,800
Energy: 6,553,600–13,107,200
DEF: 655,360–1,310,720
M.DEF: 655,360–1,310,720
HP: 13,107,200–26,214,400
3. Avatar
ATK: 3,276,800–6,553,600
Energy: 13,107,200–26,214,400
DEF: 1,310,720–2,621,440
M.DEF: 1,310,720–2,621,440
HP: 26,214,400–52,428,800
4. Elemental
ATK: 6,553,600–13,107,200
Energy: 26,214,400–52,428,800
DEF: 2,621,440–5,242,880
M.DEF: 2,621,440–5,242,880
HP: 52,428,800–104,857,600
Celestial Path
1. Star
ATK: 819,200–1,638,400
Energy: 3,276,800–6,553,600
DEF: 327,680–655,360
M.DEF: 327,680–655,360
HP: 6,553,600–13,107,200
2. Cosmic
ATK: 1,638,400–3,276,800
Energy: 6,553,600–13,107,200
DEF: 655,360–1,310,720
M.DEF: 655,360–1,310,720
HP: 13,107,200–26,214,400
3. Astral
ATK: 3,276,800–6,553,600
Energy: 13,107,200–26,214,400
DEF: 1,310,720–2,621,440
M.DEF: 1,310,720–2,621,440
HP: 26,214,400–52,428,800
4. Celestial
ATK: 6,553,600–13,107,200
Energy: 26,214,400–52,428,800
DEF: 2,621,440–5,242,880
M.DEF: 2,621,440–5,242,880
HP: 52,428,800–104,857,600
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Skill Classification
Skills are divided into several classes, which indicate both their accessibility and power:
(H) Habitual Skills:
Easy to learn and widely accessible, though generally weak.
(R) Rare Skills:
Scarcer and harder to acquire; these skills are often potent with greater utility.
(X) Expert Skills:
Powerful skills that require significant mastery, particularly challenging for those with lower strength.
(T) Transcendental Skills:
Out of reach for weaker beings, these skills take years of dedication to master and exceed mortal limitations.
(U) Unique Skills:
Limited to a single being at a time. Their power is unpredictable, influenced by the current user's capabilities, and they can be inherited by others the user chooses.
(D) Destiny Skills:
Linked to the user's soul, these skills are immune to theft or replication. Their strength is directly tied to the user's determination, and sometimes multiple beings share the same destiny skill.
(B) Bloodline Skills:
Exclusive to specific bloodlines; only blood relatives can obtain them. Multiple beings from the same lineage can possess the same skill.
(A) Ancient Skills:
Forgotten abilities from ancient times. Only ancient beings can obtain and use these skills, making them inaccessible to younger beings.
(S) Synthetic Skills:
Created through technological advancements using system power but not directly connected to it, making their effects unpredictable.
(I) Innate Skills:
Natural abilities inherent to a being's species. Multiple species with similar biology can develop or possess these skills.
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Affinities
Affinities represent various elemental and conceptual powers that a being can harness. They enhance related skills and grant access to a broader spectrum of abilities. While many affinities are acquired through exposure, some species are born with specific ones. Affinity strength advances through usage and is measured in three stages:
Affinity Advancement Stages
Stage 1 (Level 1–20):
Every level increases effectiveness by 0.5%.
Maximum boost at Level 20: +10%.
Stage 2 (Level 1–40):
Begins with the +10% boost carried over from Stage 1.
Each additional level adds 0.5%.
Maximum boost at Level 40: +10% + 20% = +30%.
Stage 3 (Level 1–80):
Begins with the +30% boost carried over from Stages 1 and 2.
Each additional level adds 0.5%.
Maximum boost at Level 80: +30% + 40% = +70%.
Each level, even if the stage resets, accumulates an effectiveness boost of 0.5%, up to a maximum of 70%.
Primary Affinities
1. Fire – Flame – Inferno
2. Water – Hydro – Tide
3. Earth – Geo – Terra
4. Air – Gale – Aeolus
5. Ice – Frost – Cryo
6. Plant – Nature – Verdant
7. Lightning – Voltage – Stormsurge
8. Dark – Umbra – Abyss
9. Light – Lux – Ethereal
10. Null – Oblivion – Void
Additional Affinities
Kinesis – Kinetics – Psychic
Poison – Toxin – Nuclear
Sonar – Sound – Sonic
Dimension – Spatial – Nexus
Motion – Temporal – Chronos
Combat – Battleforge – War
Energy – Pulse – Matter
Gravity – Mass – Force
Rot – Decay – Death
Mental – Mindscape – Psyche
Recovery – Restoration – Revival
Vision – Ocular – Insight
Tech – Digital – Virtual
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Titles and Authority
Titles determine a being's authority within this world. Higher authority enables greater control over the system. A significant title can outweigh common ones. For example, a ruler title is particularly hard to attain because it requires recognition both from one's subjects and by another, more powerful ruler (e.g., Lilith naming Leviaethan as the ruler of envy). Once acquired, the authority granted by a ruler title increases significantly with its rank.
The highest possible authority is Administrator. However, even with Administrative authority, manipulating the system remains challenging without a thorough understanding of it.
Authority Levels (Highest to Lowest)
1. Administrator
2. Oracle
3. Executor or Mediator
4. Deity
5. Elder
6. Avatar
7. Ruler
8. Guardian
9. Director
10. Councilor
11. Citizen
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