Name: Kamish
Level: 30
Race: Kid Calamity Dragon (B-Rank Evolution — Incomplete Manifestation)
Titles
[Devourer of Kin] [Evolved]
"The strongest grow by devouring their own bloodline."
Effect:
+25% damage against targets of Draconic Origin
Regenerates 5% HP upon killing a dragon-type entity
Absorbs fragments of racial memories (temporary stat insight: +10 INT, +10 SENSE for 10 min)
Unlocks suppressed instincts when facing elder dragons (+15% CRIT Rate)
Restriction:
Prolonged combat against kin triggers Blood Memory Feedback (MP Regen -20%, 5 min)
[Slayer of Many]
"Let history remember only ash."
Effect:
Induces Fear in enemies within a 20m radius (Willpower Check or -20% to all stats for 10 sec)
10% chance per kill to inflict Mental Collapse (stun, 3 sec) on nearby enemies
+5% damage per enemy slain within the last 10 minutes (max stack: 10)
Restriction:
Draws attention from high-tier bounty systems and dungeon guardians
[Monarch's Bane] [New]
"Even rulers burn when faced with Tiamat's Heir."
Effect:
All Monarch-class entities become aware of your existence upon title activation
+10% damage against Monarchs and Monarch-related minions
Immune to Monarch-level mental coercion, charm, or intimidation
Access to Monarch Suppression Field (once per battle; nullifies enemy Monarch aura for 15 sec)
Restriction:
Permanently marked as a hostile existence by all Monarch factions
Cannot hide or suppress aura within 1km of a Monarch-class being
Stats
Attribute Value Details
Strength 287
-Draconic muscle mass and claw power; scales up with size. Can rupture fortifications and tear enchanted materials.
Agility 265
-Enhances aerial control, reflexes, and dodging mid-combat. Capable of flight maneuvering in tight radius.
Vitality 320
-Increases healing rate and grants severe resistance to non-divine wounds and poison-type magic.
Intelligence 301
-Governs complex spell formation and system compatibility; enables high-tier manipulation spells.
Magic Power 1,150
-Mana core output. Fuels all flame and oceanic magic. Capable of corrupting the ley lines of a region.
Sense 290
-Grants 360° spatial awareness. Detects invisible entities and energy-based attacks.
Stamina 275
-Sustains dragon form and chained ability usage. Resists fatigue and soul-burn effects.
Unassigned 210
-Growth potential awaiting evolution milestone or class transition.
HP: 18,500 / 18,500
(Regeneration: 1,200 per hour — natural, unassisted)
MP: 15,500 / 15,500
(Regeneration: 1,500 per minute — enhanced via Heart Circuit)
Dragon Heart Core: ∞
Tiamat's Authority grants inexhaustible mana in combat through a dual-phase reactor system.
Active Skills
Infernal Breath – Lv. 5
Cost: 800 MP
Area: 45m (length) × 20m (cone width)
Type: Fire/Elemental/Chaos
Effect:
Exhales a torrent of white hellfire that consumes both matter and magic.
Ignores traditional fire resistance.
Leaves scorched terrain that burns enemies for 300 damage/sec over 10 seconds.
Inflicts Burning (reduces healing received by 70%) and Mana Ignition (MP costs increase by 15% for affected enemies).
Terrain becomes Cursed Ground, nullifying regeneration for 30 sec.
"Not even ashes remain. Only silence."
Flame Manipulation – Lv. 4
Cost: Varies by form
Effect:
Converts ambient flame into sentient constructs, barriers, or weapons.
Constructs gain +150% base damage.
Can form:
Blazing Blades (homing fire swords),
Obsidian Wall (flame shield, reflects 30% magic damage),
Ash Serpents (bind & combust).
Sea of Life – Lv. 3
Cost: 3,000 MP
Area: 60m radius AoE
Type: Abyssal/Corruption/Necrotic
Effect:
Summons a black ocean that spreads across the battlefield.
Enemies within dissolve and transform into Lahmus — corrupted beasts under Kamish's control (max: 5 at current level).
Lahmus retain 70% of base stats but gain Poisonous Aura and Blood Hunger.
All enemies within field suffer:
-40% Movement,
Poison Damage: 150/sec,
Mana Drain: 100 MP/sec.
"A sea not of water, but of despair. Everything it touches returns to the Womb of Calamity."
Dragon Fear – Lv. 4
Cost: 400 MP
Area: 40m radius
Type: Aura/Status Debuff
Effect:
Emits primal fear embedded in Kamish's bloodline.
All enemies within range lose 30% of all stats.
Chance to inflict Terror (immobilization) based on level difference.
Cancels stealth, illusions, and courage-type buffs.
Allies within radius gain Frenzy (+15% damage, +10% speed).
"Even kings kneel when dragons scream."
Scorched Earth – Lv. 3
Cost: 1,200 MP
Area: 30m radius circular field
Effect:
Converts terrain into burning ruin.
Deals 20 True Damage/sec to all units (ignores armor).
Disables plant growth, teleportation gates, and earth-based healing magic.
Field triggers Ignition Trap every 5 seconds (explosion radius: 3m, 800 damage).
Enemies suffer Reduced Evasion (-25%) and Burnout (MP regen halved).
Tempest Claw – Lv. 2
Cost: 600 MP
Type: Lightning/Physical Burst
Effect:
Enhances next melee attack with lightning surge.
Deals Base Physical Damage + 600 Lightning Damage, with chain effect to 3 additional nearby enemies.
Inflicts Paralysis (3 sec) on hit targets.
Can be used mid-air or during flame flight.
Buff: Temporarily increases Attack Speed by 15% for 5 sec.
[Passive Skills]
Skill Level Effect
Immortality EX Soul cannot be destroyed. Kamish reforms after fatal damage using Dragon Heart. [Cooldown: 12 hours]
Invulnerability C Reduces physical and magical damage by 65%. Does not stack with armor-based reductions.
Chaos Storm B Alters weather within 1km radius. Random calamity effects: fire hail, ash fog, black lightning.
Mana Pathway Mastered Removes casting delay; spells release 40% faster and without feedback damage.
Dragon Scale Armor Lv. 5 Self-repairing armor that negates 90% of all incoming non-divine damage.
Soul Whisper Lv. 3 Can communicate with spirits of fallen enemies and ancient dragons for tactical intel and hidden knowledge.
[Unique Traits]
Tiamat's Authority: Authority of the Beast
Kamish carries the divine spark of the Dragon Queen.
Grants: Immortality, Infinite Mana During Combat, and Sealed Potential.
Sealed Skills:
Nega-Genesis (requires Divine Core)
Divine Presence (requires True Divinity Awakening)
Weakness:
Divine Weaponry bypasses 50% of Kamish's total resistances (including passive and gear-based).
Buff: +25% to fire-based skill damage for 15 seconds after activation.
Wait, do I level up too quickly?
I swear my stats weren't like this before. Weren't they all in the double digits? I don't remember any of my stats ever hitting triple digits or
even hundreds before.
Anyway, let's focus on the situation at hand.
"G-get out of here, you monster!!"
"We don't accept you here!!!"
"You are nothing but this village's ruin!"
The villagers shouted at me from a distance as if trying to intimidate me, while I stood right there...
"I'll just take what's mine, unless you have any objection to that."
Kamish raised his voice, ensuring everyone could hear him clearly. He looked around, observing the crowd—over 100 people gathered together. Even as my flames raged, burning all they touched, I didn't feel... bad. For some reason, I felt happy? Is this what this feeling is? Why am I so excited...?
I didn't know, but something told me to keep going. I wanted to fight more. My desire was no longer about protecting Zeref, the one who would become the cursed mage, the Black Mage Zeref. I had no interest in being near him. Just being near him, I could smell them—beings who should learn to stay where they belonged... Gods, their rancid smell made my nose bleed.
Kamish began gathering the dragon's corpse into his system's inventory. It started with the tail. A sudden gate appeared, wrapping itself around the appendage until it consumed the entire corpse, leaving only ashes behind.
"H-hey, that dragon doesn't belong to you!"
A man who appeared to be the village leader shouted at Kamish. He wore simple cloth instead of armor, resembling a self-righteous noble claiming gold that was never his.
"Did you kill it?"
[Title Effect — Slayer of Many triggered]
Nearby enemies suffer Mental Collapse
Crowd resistance dropped by 27%
"N-no..."
"Then shut it. I have no ties to you, your kingdom, or even your noble line—nor do I care. Why should I hand you something you don't deserve?"
The fire engulfing the village burned hotter, radiating heat that made everyone feel as if the world were burning—yet not hot enough to ignite flesh, only to inflict discomfort.
"You. What's your name?"
Kamish stared directly at Ektosh, the unscathed man from whom he'd taken the longsword. Without hesitation, Kamish asked:
"Will you join me...?"
"No...."
'Did my team proposal just get rejected?'
"I mean join me. Become my right-hand man. You seem competent compared to others I've seen..."
"Will you take responsibility for those words? I'm a knight. If I join you, I'll need to put an end to you when things go south. I won't follow a lord with no conscience."
"You should know the basics of chivalry, right?"
"Kukakakhaha."
Kamish chuckled, unable to contain himself. His laughter echoed through the village, unsettling all present—even Ektosh.
"Fine."
"Good answer. I can tell we'll be good friends."
Ektosh smiled awkwardly and turned away. As he did, the fire vanished. Sunlight flooded the village again. The villagers sighed in relief, unsure whether to thank or curse Kamish. Kamish approached the chief.
"Oi, Village Chief. Take this as payment for the damages. I'm only doing this for Ektosh."
Kamish threw down a horn the size of a small house—a dragon's horn carved from stone-like material, adorned with floral runic patterns. Its beauty held the villagers' gaze.
"Be grateful. This is my first and last gift to the 'Village of Death'."
"Thank you very much."
"My pleasure."
"Are you okay now, Sir Kamish...?"
"Yes, thank you."
"It's our honor."
"Please visit us anytime!"
***
"Your Imperial Highness, we must dispatch mages to the southern front. We cannot ignore the possibility of a second invasion. If multiple Dragon armies march toward Dragnof, we may face a war like the last. Even if we win, it would devastate our kingdom's prestige."
Before the adviser could continue, a fiery-haired woman in her mid-twenties, dressed in Western attire, stood and shouted: "Erelija! I've found a way for us to fight back!" She seized her advisor's arm and dragged her down the hall toward her office. The advisor and two other men followed in panic, soon shutting the office door behind them.
This woman—adorned in Western clothing, her crimson hair cascading past her shoulders—was known as "the Red Queen" for her fierce demeanor. Her eyes blazed with childlike excitement.
Before her lay a dragon, claws stretched out, poised to pounce. Its body was armored in black metallic scales forged from obsidian. Twin horns jutted menacingly from its head as it turned, sunlight glinting off its fangs.
"Belersion, you sensed it right...?"
"Yes... He has returned..."