Core Concept
Character attributes are determined by training and experience. Consistent, strenuous training leads to gradual improvement. Every serious effort yields experience, which over time allows the individual to reach a higher level.
Overcoming personal limits and applying deliberate physical stress accelerates attribute growth.
Main Attributes (Strength, Agility, Endurance)
Level Description
1 - Child — basic physical development.
5 - Adolescent — active but still maturing body.
10 - Normal — a healthy, physically fit adult.
15 - Spartan (approx. age 20) — trained, combat-ready fighter.
20 - Hero — peak human performance, exceptional physical prowess.
25 - Superhuman — beyond natural limits, nearly unattainable through training alone.
30 - Demigod — comparable to mythic heroes.
Thresholds at levels 10, 20, and 30 mark entry into an entirely new realm of capability.
1. Strength
Measures physical power.
Deadlift benchmark• 1 unit ≈ 10 kg lift capacity (starting from age 12)• 10 units (average adult) ≈ 150 kg (x1.5)• 15 units ≈ 225 kg• 20 units ≈ 600 kg (x3)• 30+ units ≈ 1500 kg (x5)
2. Agility
Determines reaction speed and precision of movement.
Reaction time• 1 unit — ~1.2 sec reaction delay• 10 units — ~0.2–0.3 sec (professional athlete level)• 20 units — ~0.1 sec, nearly instantaneous, flawless body control• 30 units — inhuman speed and accuracy (e.g., catching arrows mid-flight)
Running speed• 10 units — ~25 km/h (short burst sprint)• 15 units — ~35 km/h• 20 units — ~50 km/h• 30 units — ~80–100 km/h (demigod level)
3. Endurance
Reflects stamina and resistance to fatigue, pain, and stress.
Active exertion example: intense running or combat
Level Stamina Description
1 - Exhausted after 1 minute; breathless, poor recovery
5 - Can handle 5 minutes of active strain
10 Average adult 10 minutes of uninterrupted exertion
15 - Spartan ~20 minutes of continuous battle; pain-tolerant
20 - Hero can fight for nearly an hour; resistant to toxins and harsh conditions
25 - Superhuman endures for hours, ignores pain
30 - Virtually tireless can fight for days without losing combat effectiveness
4. Intellect
Learning ability, logic, strategic thinking.
• 1 unit — basic literacy, simple tasks• 10 units — well-educated adult• 15 — capable of solving complex problems, strategist• 20 — genius, innovator, polyhistor• 25 — predictive insight, near-prophetic• 30 — transcendent wisdom, sees the world differently
5. Charisma
Influence over others, emotional impact.
• 1 unit — invisible presence, struggles socially• 10 — persuasive, makes an impression• 15 — inspires groups, influences key decisions• 20 — commands crowds, possesses a "magnetic" personality• 25 — can even sway enemies• 30 — godlike aura (e.g., no one dares oppose)
6. Defense
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Skills
Practical competencies such as weapon use, archery, horseback riding, craftsmanship, etc.
Improved through practice and experience.
Advancement slows with level: post-20, further growth requires talent, unique conditions, or exceptional feats.
Level TitleDescription
1 - NoviceCan hold a spear, but movements are slow and clumsy. Often loses balance.
5 - LearnerUnderstands basics, can repeat simple moves. Frequent errors.
10 - SoldierConfident in applying skill in real combat.
15 - Spartan (age 20)Experienced warrior. Executes technique with speed and accuracy.
20 - VeteranMaster-level competence. Further progress demands extraordinary conditions.
25 - MasterArtistic mastery. Recognizable style, flawless execution.
30 -
Talents
Innate or acquired traits that influence development.They are usually not level-based, but depend on core attributes and may unlock unique abilities or growth paths.