I. THE LOOMED WORLD
đ The Pattern
The Pattern is the fundamental structure of the world â an invisible loom on which all things are "written."
Every person, place, event, even thought, is a thread.
The Loom is said to reside beyond the real, tended by unknown powers.
⎠The Fraying
When threads are disturbed or severed, Fraying occurs.
Fraying manifests as distortions in space, time, identity, and logic.
Prolonged exposure leads to Thread Sickness (loss of name, memory, form).
đ The Eclipse Cities
Nine major cities born beneath the aftermath of the First Fraying â each formed around a relic from the Loom's shattered edge. Each city mirrors a human emotion or state of mind, and each reveals a different truth.
II. đ THE CITIES OF TRUTH
1. Noend :Â - Essence -> Stasis;
 - Known for -> Birthplace of the Concord. Journal begins here.
2. Ashreign : - Essence -> Regret;
 - Known for -> Burned history, memory-eating flame.
3. Hearthknot : - Essence -> False Joy
 - Known for -> Emotion-weaving and curated reality.
4. Valeight : - Essence -> Grief
 - Known for -> Submerged knowledge and drowned truths.
5. The House of Echoes : - Essence -> Language/Belief
 - Known for -> City carried by beasts, philosophy as reality.
6. The Loomed Hall : - Essence -> Order
 - Known for -> Seat of the Ecliptic Concord.
7. Unmapped Thread : - Essence -> Madness
 - Known for -> Fractal realm between cities.
8. City That Never Was : - Essence -> Forgotten Futures
 - Known for -> Echoes of lives not lived.
9. Eclipse Maw : - Essence -> Collapse
 - Known for -> The end-place. Convergence point.
III. đ FACTIONS & INSTITUTIONSđ The Ecliptic Concord
Governing body of Loom-scholars, ritualists, and reality regulators.
Seeks to maintain the Pattern, but often bends it.
Organized into :Â Loom-Binders, Threadwatchers, and Foldwrights.
- The Cult of the Folded Silence
Speak not truths, but hide them.
Believes speech can rupture reality.
Worship silence as the final Loom.
- The Loom-Burners
Rogue historians and reality anarchists.
Want to destroy the Loom and remake life unbound.
IV. đ§© RELICS & RITUALSđ Relics
Fragmented remnants of the Loom.
Each relic is alive with truth.
Bonded through rites that rewrite memory, identity, and purpose.
Examples:
Ash Mirror (Ashreign): Shows futures that burned.
Namecoil (Hearthknot): Binds one's name into a lie.
-Â Rituals (Seven Foldings)
Advanced rites practiced to evolve beyond one's original "thread." Each folding distorts perception, until identity becomes liquid.
V. đ§ KNOWLEDGE, MEMORY, & IDENTITY
Identity is not fixed. It's rewritable.
Memory is currency, truth is power, and a name is a weapon.
Many characters protect their true names with Threadveil sigils.
VI. đ LEXICON OF TERMS
Thread : A person's path within the Pattern
Frayed : Those who've lost their place or shape
Foldings : Stages of metaphysical unweaving
The Loom : The meta-structure of reality
Threadveiling : Ritual hiding of one's true name
Unpatterned : Beings or spaces that were never part of the Loom
Silkmarks : Glyphs that mark places where reality is unstable
VII. đȘ CONNECTION TO THE SECOND WORLD
Glimpses of a "reflected world" occur after Arc 6.
The Frayed World exists beneath perception â a place where the Loom cannot reach.
VIII. đźÂ R E L I C S Y S T E M
Relics are fragments of forgotten truths. They come in different types, often growing in power the more truths the wielder uncovers â but at a cost.
Each relic:
Alters the world slightly
Grants perception or ability
Takes something in return (often not immediately)
â§ Classes of Relics:
 - Class I : Shard Relic -> Minor truth-bending (e.g. altering a conversation's memory) -> Causes Fatigue, minor headaches
- Class II : Soulbound Relic -> Active reality shaping (e.g. temporarily freeze a person in a memory-loop) -> Causes Loss of real memories
- Class III : Loom Keys -> Gateway artifacts; open sealed truths or locations -> Draw attention from ancient watchers
- Class IV : Forbidden Relics -> World-rewriting artifacts -> Causes Slowly erase user from history
Some relics "sing" when near their complementary truth. Others curse the bearer if held too long.