Cherreads

WORLD SYSTEM

POWER SYSTEM 

Primal Language

The forgotten language of the First Mortal—the tongue of pure intent and resonance. When spoken correctly, it allows one to command and shape summoned forces. Without Primal Language, a summoned element remains wild and uncontrollable.

Domari

The act of commanding a True Name using Spirit Essence and the Primal Language. Domari is the core of all magic. Only those with Spirit Essence can perform it. It is not simply summoning—it is authority made manifest.

Example: To summon fire, one must speak its True Name. To command it—make it move, burn, or vanish—the Domarist must perform the Domari using the appropriate phrase in the Primal Language.

True Names (also known as Lost Names)

Every element, force, creature—even cosmic forces—possesses a True Name, spoken in the original tongue of creation. To speak a True Name is to call upon that entity's essence and summon its presence. However, True Names alone are not enough for control.

Domain

A rare and advanced ability that allows a Mortal to summon and command an element without speaking its True Name or invoking Domari aloud. Those who possess a Domain have achieved complete attunement with a specific element or force. Within their Domain, their will alone becomes the command.

Domarist

A mortal trained in the art of Domari—the act of commanding True Names through Spirit Essence and the Primal Language. Domarists undergo rigorous training to understand elemental forces, memorize Lost Names, and master the delicate tones of the Primal Language. Only those with Spirit Essence can become Domarists.

While anyone with Spirit Essence can learn to summon, only Domarists can command with precision and intent.

COMPARISON 

True name: Invoking of true name of fire to be summoned and controlled it through primal language "pierce, or explode" then it will follow the command

Domain: instantly summoning the fire and freely control it "lunch it or explode it mid air" with just a mind or can be used as a battle style

Essence

The fundamental energy present within all creation—living or not. From stones and storms to beasts and branches, Essence is the force that sustains and defines the natural world.

Spirit essence 

A unique form of Essence gifted solely to mortals by the Supreme Being. Unlike ordinary Essence, Spirit Essence holds dominion, granting mortals the authority to command creation through True Names. It is the key that enables the act of Domari, allowing the elements to respond to command.

Way of the Sword

A distinct sword-fighting discipline that will be introduced later in the story. 

TYPE OF CREATURES. 

Based on its description.

Fodder Beast

Low intelligence. Weak creatures, often hunted or ignored. Predictable in behavior and easily slain even by novice adventurers.

Lesser Monster

Primitive and aggressive. These common creatures pose minor danger alone, but become lethal in numbers.

Beast

Brute strength over intellect. They possess average instincts and feral cunning, making them dangerous opponents.

Predator

Tacticians of the wild. Though not overly powerful, they are intelligent enough to ambush, deceive, and strategize.

Greater Beast

Larger, fiercer, and stronger than most. These monsters combine raw power with relentless aggression.

Apex Monster

Colossal, primal entities. They tower like mountains and know only destruction. Intelligence is minimal, but force is absolute..

Nephilim

The rarest and most feared. Born of divine and mortal blood, these beings walk with both fury and purpose. They are not just monsters—but omens.

CREATURES RANK. 

Based on the level of threat 

Nuisance

(Barely dangerous. A minor irritation to individuals or small settlements)

Menace

(Capable of harming groups of unarmed people. A problem for guards or travelers)

Hazard 

(Can overwhelm villages or caravans. Requires skilled fighters to contain.)

Calamity

(May destroy entire towns or cities if left unchecked)

Catalyst 

(Its appearance can shift wars, disrupt kingdoms, or change political power.)

Oblivion 

(A world-altering force. Entire nations fall in its wake. Rare and apocalyptic.)

MORTAL CLASSIFICATION. 

Hollowborn | The lowest rung of mankind. Born without Spirit essence or exceptional strength. 

Limit: Cannot wield Domari or True name, strength beyond basic human potential.

(Uncommon)

Ironwilled | Born with unbreakable resolve and hardened sinew. Capable of achieving peak physical mastery and still capable of involking true name.

Limit: High physical potential and low in spirit essence 

(Common)

Essenceborne | Born with river of spirit. Capable of involking multiple true names but limited in physical mastery

Limit: High potential in spirit essence and low in physical potential

(Common)

Duskborne | Born rare. Capable of involking true names and capable of achieving peak of physical master with a lot of effort.

Limit: average in both physical potential and spirit essence

(Rare)

Aetherborne | Naturally born with a domain within them, granting the ability to command without primal language an element or a fundamental force.

Limit: Can only conjure and command its specific domain of 'element, or forces' and the true power they wield still depends on the level of their Spirit Essence—whether high or low.

(Rare)

Starforged | Naturally gifted with the power to wield Cosmic Forces, including abilities like Time manipulation ('seer'), Space control ('gravity'), Life energy ('healing'), Death influence ('decay'), and Matter transformation ('transfiguration').

Limit: Despite their Spirit Essence, they are unable to utilize Domari.

(Super Rare)

MORTAL RANKS

These ranks represent a mortal's strength, skill, and magical potential—each one corresponding to the threat level of creature classifications. Advancement is overseen by the Grand Council and delegated through various guilds.

Latent

Initiate

Sanctified

Primarch

Exalted

Primordius

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