Cherreads

The Covenant of Ascension

Power System Name:

Mythosoul: The Covenant of Ascension

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Fantasy World Overview:

In the ancient realm of Aetherion, all life is born with a spark of Soul Nature—a mystical essence tied to the origin of the world. This nature can take the form of elements, beasts, weapons, shadows, stars, or even abstract forces. It is both identity and potential.

For centuries, mortals have sought to transcend their limits by awakening and cultivating their Soul Nature. But true power is granted only when one forges a Mythosoul Weapon—a weapon imbued not just with their soul, but with the divine blessing of a High God from the Celestial Plane.

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The High Gods (Celestial Lords):

Not creators, but immortal contenders from the Upper Realms.

They dwell in the Throne Constellations—celestial kingdoms above the Mortal Skies.

Each god has a Divine Court, and seeks to raise 50 mortal champions to the status of Ascended Immortals.

When 50 such champions ascend, the god is promoted to Avatar Lord and gains dominion over a new constellation.

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How Power Works:

1. Soul Nature:

The essence of one's being. It awakens during a Soulkind Rite performed at age 13–17.

Types include:

Elemental: Fire, Ice, Thunder, Mist, Starflame

Bestial: Dragon, Phoenix, Wolf, Kraken

Mystic: Time, Illusion, Music, Chaos

Martial: Blade, Spear, Bow, Chain

Soul Natures can evolve based on trials and insight.

2. Cultivation of the Soul:

Performed through rituals, combat, meditation, and spirit trials.

The soul grows stronger in stages, enhancing perception, aura, and elemental mastery.

Stronger soul = brighter Astral Flame = more likely to catch a god's eye.

3. Soul Binding (Mythosoul Weapon Creation):

At a certain stage, a cultivator selects a Mortal Armament (sword, staff, bow, etc.) and binds their soul to it.

This creates a Mythosoul Weapon—a sentient weapon carrying the user's spirit and nature.

The weapon becomes the medium through which divine blessings can be channeled.

4. The Divine Covenant (God's Trial):

A Celestial Lord may observe and send a Divine Trial to a worthy soul-bearer.

Completing the trial forms a Covenant, fusing a piece of the god's power into the weapon.

The Mythosoul Weapon gains:

A divine name

A signature ability (Divine Act)

A second soul forged from godfire

5. Ascension:

When a mortal achieves full mastery of their Mythosoul Weapon and survives the Heavenly Passage, they ascend.

They become Immortal Vassals of their god, gaining:

Eternal life

Domain authority in their soul's nature

Eligibility to start a sect or order

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Ranks of Soul Cultivation:

1. Soulkind (Awakened Nature)

2. Soulforged (Weapon Bound)

3. Starflame (Divine Trial Candidate)

4. Mythosoul (God Covenant Formed)

5. Celestbound (Preparing for Ascension)

6. Ascendant (Immortal)

7. Avatar Lord (God-Tier Promoted) (gods only)

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Factions & Orders:

The Oathbound Vault – Neutral monastery that oversees Soulkind Rites and preserves failed Mythosoul Weapons.

Court of Starlight – A sect of cultivators favored by the Celestial Lady Arisyl, goddess of Moonlight and Secrets.

Forge of the Deep Flame – Warriors under the war-god Vorkhar, specializing in fire and molten weapons.

The 50 Pillars – A prophecy speaks of a chosen mortal destined to become the first Avatar Lord, stealing a god's seat.

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Gods & Their Domains (Examples):

Arisyl, Lady of Mirrors – Domain of Moonlight, Illusions, and Secrets

Trial: Face yourself in the Moon Well and emerge whole.

Divine Armament: "Lunashade, Dagger of the Truthless Night"

Vorkhar, the Warlord Flame – Domain of War, Flame, Fury

Trial: Slay 100 enemies in 100 breaths in an eternal battlefield.

Divine Armament: "Ignifer, Greatblade of the Ember Kings"

Zephiron, Lord of the Whispering Wind – Domain of Air, Sound, and Echo

Trial: Ride the storm to its eye while carrying silence.

Divine Armament: "Aeol's Requiem, Bow of the Thunderbird"

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Special Lore Hooks:

Gods can only sponsor 100 champions at a time. A god may abandon a weak champion to take in a stronger one.

Some Mythosoul Weapons rebel—if their wielder is weak, the soul inside may seek a new master.

Dark Gods, banished from the Upper Realm, offer forbidden pacts with immense power—but corrupt the soul.

A mortal who betrays their god can absorb their divine flame through a deadly forbidden rite known as the Godfall Ritual.

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