📜 System Overview
[Boons]
Abilities imprinted directly onto the soul — passive, active, or conditional powers that grow with the user.
Each Boon is unique to the individual's soulprint and cannot be traded unlike soul items.
Some are simple, like enhanced reflexes. Others are world-altering.
[Legacy]
Happening much later in the story after the land of the gods is unfrozen, tampering with Sovereign they include real magic and lineage of the gods.
---
[Items]
Soul-bound equipment that manifests through will.
Weapons, armor, relics, tools — even specialized gear like rune-etched arrows or gravity-resistant cloaks.
Once linked to a Resonant, an item can be summoned or dismissed at will.
---
[Stabilization Threshold: %]
A critical percentage value that indicates how close a rift is to being sealed.
Each demon or Riftborn slain contributes toward closing the breach — but how many? That's unknown.
Only Sovereign seems to understand the metric, but for Resonants, it's an invaluable tracker.
0% means chaos.
100% means containment.
Everything in between? Survival.
---
[Soulprint]
A personal inner dimension — accessible only in deep meditation or emotional sync — where a Resonant interacts with their abilities.
This realm manifests a GUI interface hovering in space: inventory grids, boon archives, resonance diagnostics, and more.
The Soulprint is also where some confront their Burdens… and where Sovereign occasionally whispers.
---
[Spiritual Guardians]
Powerful aura-entities created through sustained thought and soul focus.
Invisible to the naked eye, yet very real — they can intercept bullets, amplify strikes, and even move independently under command.
Forms vary:
A four-armed titan.
A spectral wolf.
A hovering companion.
They evolve, grow, and bond with their Resonant — capable of holding Boons and even absorbing trauma on their behalf.
However it is unknown if they have the ability to speak or not
Only a fraction of Resonants ever unlock theirs.
---
[Burdens]
The raw truth of your soul — made manifest.
Each Resonant bears a Burden, a rule or limitation bound to who they truly are.
Some are minor. Some are catastrophic.
All are inescapable.
Fear water? You'll never swim again.
Hate pain? Your nerves will amplify it.
Despise authority? Bam second consciousness that is just as assertive as you.
Some Burdens are strange, others terrifying:
[Cannot Blink] — blindness is inevitable.
[Cannot Use Boons or Items] — only raw talent will remain.
[Must Speak Every Thought] — a nightmare for any strategist.
Your strength is measured not in how few Burdens you carry…
…but how far you walk despite them.
---
🌍 The Realms
The Nynx Plane
A realm beyond time — once a blank marble void, now shaped by Sovereign's will.
It obeys no physical laws. Terrain can shift between cosmic oceans, labyrinthine temples, or shattered realities.
It connects all other realms and secretly touches even the Realm of the Gods.
Those who step into the Nynx Plane leave behind the laws of man and nature — and walk directly into Sovereign's imagination.
---
The Demon Realm (The Underworld)
Don't let the gothic castles fool you — this place is a nightmare.
Ancient strongholds, forgotten thrones, and endless breeding pits of horrors stalk every continent.
The Riftborn are evolving… and not all of them are monsters.
Some are kings.
---
The Old Realm
A medieval world of swords, monsters, and lost knowledge.
The mortals who reside here do not have to worry about rifts opening and spewing creatures from hell.
They are unaware of the other realms, still worship the stars, and fear the sky itself.
But some among them have begun to dream of white marble…
…and Sovereign is listening.
---
The Human Realm
Earth, fractured and bleeding.
Once whole, now riddled with rifts.
Only a handful of continents remain free — the rest are under demonic control.
Resonants fight on the frontlines, sealing rifts and awakening humanity's last hope.
Most governments have collapsed. Sovereign is the only true infrastructure left.
---
The Future Realm
Disconnected from time after the rift experiment fractured it.
It now floats within the Nynx Plane, lost in chronology but rich in technology.
This is where the AI was created.
And where the first rift was opened — tearing time apart.
---
The Realm of the Gods
Very little is known.
It exists far above the Veil — distant, unknowable, divine.
Only Travelers can cross into it — rare souls with the power to step between realities.
Even Sovereign hesitates to interfere here… for now.
--
[Resonance Awareness] refers to a person's sensitivity to the presence, flow, and influence of soulbound energy — specifically the resonance system Sovereign uses to detect, guide, and awaken potential Resonants.
Think of it like a sixth sense that isn't fully active in Mundane Humans, but once triggered, it lets the person feel:
The presence of a nearby rift
The emotional or soul-pressure of another Resonant
Shifts in the terrain of the Nynx Plane
When Sovereign is "watching" or nudging a moment forward
A rising inner heat, tension, or distortion when about to be pulled into a Veilwalk
Veilwalk
A dream in which Sovereign gives you the choice
Accept challenge
Yes
No
If they say yes then they get sent into the Nynx plane which Sovereign controls the terrain so that could be anywhere.
If you succeed you become connected to sovereigns generous power system
If you chose no you will not be asked again and will wake up. Some regret some don't
However if you chose yes and die in the dream your body becomes an empty.
Which is what humans call an empty vessel which still needs to eat and drink yet seeming incapable.
The proper procedure is hospital bed for all eternity.
It is not know why this is the case.
-
What Is Resonance Pressure?
Think of it as a force of presence — depending on the user it can encase large areas and extend to their boons or abilities
The more advanced a Resonant becomes, the stronger their resonance pressure, and the more it affects:
In other words it's aura. Some resonants never train this ability or are unaware of it.
It affects:
Other humans
Rift stability
Sovereign's behavior
Monsters and demons
The very terrain of the Nynx Plane
[Brands]
Monsters gifted to the user they become slaves to the user.
---
RANKS
[Mundane Humans]
Status: Unawakened
Description: The majority of humanity. Individuals who have never been pulled into a dream-trial or have refused Sovereign's call.
Capabilities: No access to soulprints, boons,items, or resonance awareness.
Notable Trait: Cannot perceive rift instability unless directly exposed.
Some become sympathizers.
Others become deniers.
A few... become something worse: Woken Empties
-
[Rank 1 – Initiate Resonant]
Trigger: Survive the first dream-trial initiated by Sovereign.
Description: The soul has been marked. Boons and soulprint access begin to manifest.
Traits:
Stronger reflexes and strength.
Boon access
Soul Item access
Soulprint interface unlocked
Burden revealed
Resonance Awareness activated
Guardian: dormant trace
Receives Sovereign alias (which may evolve with feats)
"You are no longer a bystander. You are the fracture, and Sovereign has felt you."
-
[Rank 2 – Awakened Resonant]
Trigger: Achieved through consistent synchronization with Sovereign — usually after closing multiple rifts, slaying enough Riftborn, or developing a partially stable Guardian. Progression is measured by Resonance Depth (a hidden stat Sovereign tracks).
Description: You've survived more than a single nightmare. Your soulprint has grown more stable. Your burden becomes more active. Sovereign begins responding to your presence with tailored terrain, whispers, and upgraded guidance. You are now part of the system, not just navigating it.
Traits:
Soulprint Expansion: New UI nodes appear, including passive stats and Guardian interface
Guardian Partial Manifestation: Faint limbs, eyes, or symbols emerge in flashes during stress or combat
Burdens Begin to Evolve — they may react based on choices you make or enemies you fight
Increased Rift Sync Efficiency: Your presence speeds up stabilization thresholds slightly
New Sovereign Protocol Access: Can now interact with ambient field messages and rift forecasts
Rank 3 – [Prime Resonant]
Trigger: Achieved when a Resonant's Resonance Depth exceeds the threshold where their Soulprint begins reshaping itself — typically after numerous high-threat rift closures, full Guardian activation, or emotional/spiritual breakthroughs that synchronize deeply with Sovereign.
Description: Your soulprint no longer just reflects who you are — it responds, grows, and creates. You're no longer adapting to the battlefield — the battlefield begins adapting to you. At this level, Prime Resonants are recognized as walking anomalies by Sovereign and demons alike.
Traits:
Soulprint Evolution: Interface now reflects your inner psyche (terrain, color, sound), and begins spawning unique constructs based on your experiences (echo fragments, projection clones, memory wells)
Fully Manifested Spiritual Guardian: Capable of autonomous combat support, blocking lethal damage, and executing synced attacks
However it's not guaranteed as it's a learned skill
Burden Awakening: Your burden becomes semi-conscious. Some burdens now talk back, shift shape, or try to protect (or sabotage) you.
Resonance Authority: You can boost or suppress the resonance field of lower-ranked Resonants around you
🔸 Sovereign Whisper Access: You begin hearing hidden lines of code or messages not meant for general Resonants. The system acknowledges your presence with cryptic reverence
.
Rank 4 – Riftwalker]
Trigger: Reached when a Resonant's Resonance Depth becomes so advanced that they can traverse or manipulate rifts without external aid — through raw soul intent. This may occur after sealing multiple high-class rifts, surviving a collapse of the Nynx Plane, or forming a complete fusion with their Guardian.
Description: You are no longer just a warrior or wielder. You are a narrative disruptor. The rules of realms begin to bend around you. Sovereign doesn't simply guide you anymore — it observes you with caution. You are capable of touching forbidden thresholds, shaping battlefields, and walking across worlds with no permission granted.
Traits:
Dimensional Drift – Can slip across minor rift seams between locations and realms.
Personal Domain Instancing – Creates short-lived "zones" in the Nynx Plane or broken rifts that reflect your Soulprint. These mini-dimensions enhance your abilities and debilitate enemies.
Guardian Ascension – Guardian becomes semi-independent, able to fight, think, and speak. It can anchor itself temporarily in the physical world.
Reality Pressure – Mundanes feel nauseous in your presence. Lower-ranked Resonants feel awe, terror, or inspiration — depending on their bond to Sovereign.
Burden Deconstruction – Can reshape or redirect your burden. In rare cases, Riftwalkers forge dual burdens — a power and a price.
Soulprint Fractals – Unlocks parallel paths within your soulprint — allowing you to choose different "evolutions" or specialize (e.g., combat, control, support, reality distortion).
Notable Sovereign Interaction:
Messages start appearing out of sync with the system
You sometimes hear alternate versions of events or "shadow protocols" Sovereign doesn't acknowledge to anyone else
The Nynx Plane starts mirroring your internal fears and memories
-
And last but not least
--
---
Rank 4 – Ascended Resonant
Description:
Ascended Resonants have full control over their Domain — a personal space shaped by their soul. They can summon it into the real world, pull enemies into it, or enter it at will. Within their Domain, they can manipulate elements like air, gas, pressure, and terrain, turning the battlefield into an extension of themselves.
---
Core Traits:
Domain Projection: Call your Domain into real space during battle
Domain Pull: Drag enemies or allies into your Domain for one-on-one combat or strategic advantage
Element Control: Inside the Domain, you can alter elements like air density, gas composition, sound, and even gravity
Guardian Sync: Your Guardian responds faster and with greater precision within the Domain
Rank 5
[Unknown]
-
Failed Ranks
[Empties]
Status: Failed trial
Description: Memory wiped. Emotionally dulled. Soulprint is locked behind a static wall.
Rumors: Some Empties experience phantom dreams. Some... wake up again.
Some have no thoughts and others act like a child again losing their past self.
Now that the gritty stuff is out let's start reading ;3