R.O.B. 38- Dice Roll Build (R.O.B. Rolls) Honor System Character builder
Coin Flip - Heads - Transmigrate
- Tails - Reincarnate
D-20 - Power Structure
1- No special powers outside of what they can gain on their own.
2-8- Standard System
9-10- Standard system or 1 Wish
11-15- Custom System & 1 Wish or 2 Wishes
16-17- Standard System + 2 Wishes & Gold Finger
18-19- 3 Wishes & System
20- Perfect fantasy. (Can alter later dice rolls excluding Wild Magic rolls)
D-12 World Choice (Can be mitigated by Perfect Fantasy)
1-6 (Single World)
Odd- Modern/Future
Even- Ancient/Mideval/Fantasy. (Urban fantasy falls under fantasy.)
7-10 (Crossover)
Odd- Modern/Future
Even- Ancient/Mideval/Fantasy. (Urban fantasy falls under fantasy.)
11 Anime or Cartoon - Live Action 2 Crossovers
12 Custom
D-10
1- Orphan - No known background
2- Orphan - Known background
3- Orphan - Hidden Background (i.e. Harry Potter)
4- Dead Parents & Absentee Guardian - Low Background (Nathan Drake)
5- Dead Parents & Absentee Guardian - Middle Background
6- Dead Parents & Absentee Guardian - High Background (Lora Croft)
7- 1 Parent or Guardian - Low Background
8- 2 Parents or Guardians - Middle Background
9- 2 Parents and siblings - High Background
10- Custom - Highest
D-% - The starting capital level. 10% is the lowest possible. The level that allows them to live comfortably for 1 year. 100% is the level of characters like Tony Stark
or Bruce Wayne. Harry Potter (cannon) would be 70% Limited to his trust vault (10%) until his age of majority.
D-8 - Multiplyer
1-8 - 1X-8X multiplyer. Can be applied to starting stat points, to a single numerical value (Luck, wealth, future stat points, etc.)
1X= Double. 2X= Tripple. Etc.
(X)D6- Standard Humans have an average of 10 points in every stat. Having 10 points in a stat means noting special, good or bad abount that stat. Anything at 5 or lower
is considered sub par or deficient. X = 8 unless modified. D6 can be rerolled at the cost of minus 1 dice per reroll.
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Perception
Luck
Wild Magic Optional dice rolls.
D-4 - Optional Wild Cards
1. Live. Die. Repeat. - The character will die. How many times is entirely up to them. The only way out is total soul destruction or rising to the top
Possible execution Methods - Edge of Tomorrow.
- Re. Zero
- Character dies early in story. Reincarnates in different story.
- Character changes worlds by dying in current world until gaining sufficient strength.
2. Starting stats start at 0 instead of 10.
3. 1 Banked wish (R.O.B. Level)
4. Roll a D-20 for 1 draw from the deck of manythings.
* D20 Wild Cards: can be achieved by dice roll OR 1 R.O.B. level wish
1. Race Change - Roll for a New Race (requires multirace world)
2. Perks - Roll for 3 perks - Passive.
3. Growth type talent - Active
4. Growth type talent - Passive
5. Multiverse chat group - Member
6. Multiverse chat group - Admin
7. Custom GROWTH type weapon - Ranged
8. Custom GROWTH type weapon - Melee
9. Custom A.I. - GROWTH type
10. Starter pack - Wild
11. Starter pack - Customized to character build - Growth type
12. 4th Wall Breaks/Meta Knowledge
13. Time dialation effect (variable application. Can be a tool or ability)
14. Re-roll any previous dice group
15. Forced Wild D-4 roll
16. Plot armor level luck (replaces luck stat)
17. Luck Coin! (results vary)
18. Classes! (paladin, ranger, wizard, etc.) - If using a system with classes Upgrades to custom classes
19. Custom Tool (relevant to character)
20. Re-roll wild D-20 twice.
1. Choose 1 of the 2 options
2. Get both options
3. Negate wild 20.