Major Witches
Elementals control the four classical elements: fire, water, earth and air.
Spell Mages wield magic through written and spoken words and intentions.
Soul Gazers envelop individuals in a mist that allows them to read their intentions, truth and lies.
Oath Keepers bind people to their oath like magic catalysts. If the oath is broken, the giver is punished according to terms specified upfront.
Enchanters are able to influence regular people's minds and emotions. The strongest ones can even penetrate the minds of incautious and weaker witches, which often leads to irreparable damage.
Beast Masters control all animals and can summon their spirits to enhance their own physical abilities.
Protectors have defensive powers, like shielding larger areas from danger and repelling attacks. They can also get visions of immediate threats to their community.
Sentinels can use their energy to influence people's anatomy in negative ways (maiming, murder, breaking bones). They are immune to most other witches' magic.
Syphoners are able to take other witches' powers.
Warlocks are born with all witch powers.
Minor Witches
Nature or earth witches influence crop and plant growth on a smaller scale. Some have the power to heal domestic animals.
Empaths sense people's emotions and can temporarily heighten them.
Telekinetics move objects with their energy.
Psychometrists see memories connected to objects they touch.
Trackers are able to find people by absorbing their blood.
Healers can transfer bits of life energy from one living organism to another to heal injuries.
Record Keepers remember everything they hear and read and can reproduce that information.
Seekers locate sources of magic in people or places that are close.