////Professions in Battle Through the Heavens (BTTH)////
In the *BTTH* universe, cultivators often specialize in certain **professions** that grant them unique skills, status, and advantages in both combat and society. The most prominent professions are **Alchemists**, **Poison Masters**, **Beast Tamers**, and **Artifact Refiners**.
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1. Alchemists :
Alchemists stand at the pinnacle of prestige in the cultivation world, wielding influence that rivals even the strongest fighters. These masters of pill refinement follow a demanding path requiring rare talents and years of dedicated study.
**Core Requirements for Alchemists**
To pursue alchemy, one must possess:
1. **Fire-Attributed Dou Qi** - Essential for controlling refinement flames
2. **Wood-Attributed Dou Qi** - Provides the life energy needed to balance medicinal properties
3. **Exceptional Soul Strength** - At minimum, Spirit Soul level perception and control
The rarest alchemists supplement these with Heavenly Flames, granting them unmatched refinement capabilities.
**The Pill Refinement Process**
Creating pills involves four critical stages:
A. **Ingredient Preparation**
- Selecting and processing rare herbs, beast cores, and elemental essences
- Some materials require special preservation methods
B. **Essence Extraction**
- Using fire Dou Qi to purify materials and extract their core medicinal properties
- Removing all impurities is crucial for high-quality results
C. **Energy Fusion**
- Carefully combining extracted essences while maintaining balance
- Wood Dou Qi prevents volatile energy collisions
D. **Pill Formation**
- Compressing the fused energies into a stable pill form
- High-tier pills may attract lightning tribulations
**Pill Classification System**
Pills are categorized into nine tiers of increasing potency:
- Low-Tier (1st-3rd) - Basic healing and energy restoration
- Mid-Tier (4th-6th) - Breakthrough aids and poison antidotes
- High-Tier (7th-8th) - Can resurrect the dead or grant temporary power surges
- Peak-Tier (9th) - Legendary pills that defy natural laws
The most powerful pills like the Nine Revolutions Soul Pill exist only in ancient records.
--Alchemist Hierarchy
An alchemist's status depends on their refinement capabilities:
- **Apprentices** handle basic 1st-2nd tier
pills
- **Masters** can produce 3rd-4th tier pills sought by minor sects .
- **Grandmasters** create 5th-6th tier pills that attract empire-level attention
- **Saints** capable of 7th-8th tier refinements are rare even in major factions
- Emperor-level alchemists (9th tier) are legends like Yao Lao
The profession offers immense benefits - wealth, political influence, and access to rare resources. However, the path demands extraordinary talent, with many aspiring alchemists never progressing beyond apprentice stage. Those who succeed, like protagonist Xiao Yan, can reshape the balance of power across the continent.
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2. Poison Master:
Experts in *toxins, plagues, and venomous techniques*, often feared for their lethal abilities.
--Key Features:
- *Yin-Attributed Dou Qi*: Many use *dark, water, or wood elements* to manipulate poison.
- *Poison Immunity*: Most train their bodies to resist toxins.
- *Poison Pills*: Some refine *venomous pills* for assassination or warfare.
---Benefits:
- **Assassination & Warfare**: Poison Masters can silently eliminate enemies.
- **Medical Knowledge**: Some study poison to develop antidotes.
Famous Poison Masters:
- Little Fairy Doctor – Possesses the Yin-Yang Poison Body , making her both deadly and tragic.
- Hun Clan Experts – Use soul-corrosive poisons.
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3. Beast Tamer :
Specialists in **taming, controlling, and bonding with magical beasts**.
--Key Features:
- Soul Communication : Must have strong soul power to connect with beasts.
- Beast Contracts : Some form **life-long bonds** with powerful creatures.
- Combat Partners : Tamed beasts fight alongside their masters.
---Benefits:
- Enhanced Battle Power : A high-tier magical beast can rival a Dou Huang or higher.
- Scouting & Transport : Flying beasts provide fast travel.
Famous Beast Tamers:
- Ancient Void Dragon Clan – Can transform into dragons.
- Heaven Swallowing Python Tribe – Bonds with serpentine beasts.
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---4. Artifact Refiner
Masters of **forging weapons, armor, and spatial treasures**.
Key Features:
- Fire & Metal Affinity : Needed to smelt rare ores.
- Soul Precision : Requires fine control to engrave energy patterns.
- Artifact Grades : Weapons are ranked Mortal, Spirit, Heaven, Divine.
--Benefits:
- Custom Weapons : Can craft gear tailored to a cultivator's needs.
- Spatial Rings : Refiners create storage artifacts.
Famous Refiners:
- Yao Lao – Also skilled in artifact refinement.
- Ancient Sects – Some possess lost forging techniques.
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5. Other Professions
- Soul Cultivators: Focus purely on soul attacks and illusions.
- Array Masters : Experts in formation arrays (traps, barriers, teleportation).
---Herbalists : Specialize in identifying and harvesting rare herbs.
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As we know that the original BTTH revolves around heavenly fire so here the list of heavenly fires 🔥 🔥 🔥.
1. *The Emperor flame *
It is the only flame that doesn't have its own name , it is simply known as the flame of Flame Emperor ( Flame Di), it is the amalgation of all the other 22 flames.
2. * Nihility Devouring Flame *.
- Nature: A sentient black flame that devours space, energy, and even souls.
- Owner: Hun Clan (serves as their ancestral flame)
- Unique Trait: Can take human form and manipulate spatial voids.
3. **Purifying Demonic Lotus Flame*.
- Nature: Pure white flames with purifying/cleansing properties.
- Owner: Xiao Yan (after subduing it in the Demon Flame Valley)
- Unique Trait: Creates illusionary worlds and refines impurities.
4. *Golden Emperor Incinerating Sky Flame*.
- Nature: Gold-colored flames hotter than the sun.
- Owner: Gu Clan (inherited by Gu Xun'er)
- Unique Trait: Can burn space itself temporarily.
5.*Life Spirit Flame *
- Nature: Emerald-green flames containing boundless life force
- Unique Trait:
- Nourishes plants and spiritual medicines (can make herbs grow instantly)
- Extends lifespan when absorbed
- Owners:
- Originally appeared in the Ancient Medicinal Realm
- Later obtained by the Dan Tower's top alchemists
6 .* Eight Desolates/ Wasteland Annihilation Flame*
Origin & Nature
- Born from the **intersection of eight volcanic hells**, fusing the fury of earth's core with spatial fractures.
- Appears as **crimson-black flames** that ripple with visible spatial distortions.
- Nicknamed "*The End of All Things*" for its ability to reduce matter to primal particles.
Powers & Abilities
A. Absolute Annihilation
- Burns through **space itself**, leaving temporary voids.
- Even Dou Zun-tier spatial defenses crumble against it.
B . Eight Desolates Resonance
- Can split into **eight flame avatars**, each with independent attack patterns.
- When reunited, triggers a **continental-scale explosion**.
C. Soul-Scorching
- Damages both body **and** soul simultaneously.
- Victims suffer "*Flameless Burn*" – internal combustion without visible fire.
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7. *Nine Serene Golden Ancestor Flame*
Origin & Nature
- Born from the core of the Nine Serene Abyss ,where extreme yin and yang energies collided for millennia.
- Manifests as * gold-and-black intertwined flames* that emit metallic resonance.
- Nicknamed "*The Forge of Gods*" for its ability to refine divine metals.
Powers & Abilities
A. Metal Domination
- Instantly melts any ore or weapon (even Heaven-tier artifacts).
- Can restructure metals at a molecular level (e.g., turning iron into adamantine).
B. Yin-Yang Paradox
- Simultaneously **burns (yang)** and **freezes (yin)** targets.
- Creates Golden Frost – a unique substance that combusts upon contact with air.
C. Soul Refinement
- Purifies souls by burning away impurities (used to cure soul poison).
- Dou Zun+ cultivators use it to temper their spiritual bodies.
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8.*Red Lotus Karmic Flame*
Origin & Nature
- Born from the *intersection of mortal karma and hellfire* in the Netherworld.
- Manifests as *crimson lotus-shaped flames* that bloom with each burn.
- Nicknamed "The Judge's Flame" for its ability to burn sins and karmic bonds.
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Powers & Abilities
A. Karmic Combustion
- Burns not the body, but the target's *karmic debts* , causing:
- Misfortune amplification
- Cultivation backlash (past misdeeds manifest as internal injuries)
- Useless against those with pure karma (e.g., Gu Xun'er).
B.Lotus Imprisonment
- Creates karmic flame lotuses that trap enemies in endless:
- Illusions of their worst deeds
- Self-inflicted pain proportional to their sins
C.Soul Cleansing
- Can voluntarily purify a willing subject's negative karma (used in rare redemption rituals).
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Historical Owners :
- Buddhist Sage King : An ancient monk who achieved enlightenment through its flames.
- Netherworld Pavilion : A mysterious faction specializing in karmic attacks. (Au)
9.*Three Thousand Burning Heart Flame*
Origin & Appearance
- Birthplace: Formed in the cosmic void from the remnants of dying stars.
- Visuals: Dark purple flames laced with silver starlight patterns that pulse like a heartbeat.
- Unique Trait: The only Heavenly Flame that actively seeks symbiosis with a host.
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Powers & Abilities
A. Undying Regeneration
- Automatically repairs the user's body, soul, and even meridians at the cost of starlight energy.
- Xiao Yan survived multiple fatal injuries thanks to this flame (e.g., regrowing severed limbs).
B.Stellar Energy Absorption
- Draws power from starlight, moonlight, and cosmic rays to sustain itself.
- Can enter Starburst Mode under a starry sky, doubling its potency.
C.Soul Resonance
- Bonds so deeply with the host that it resists theft (will self-destruct if forcibly extracted).
- Grants stellar intuition – user can navigate spatial turbulence effortlessly.
D.Combat Applications
- Purple Star Armor: A defensive layer that dissipates 70% of incoming attacks.
- Nova Detonation: Compressed starlight explosions (range: city-level).
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10.* Nine Serene Wind Flame*
Origin and Nature
- Birthplace :Born deep within dark abysses, where cold winds blow endlessly.
- Appearance: Dull black flames that emit pale greenish wind slashes.
Power and Abilities
-Ghost whisper :This flame gives off a strange sound which can affect people's mentalities and emotions, causing them to feel irritated.
- Serene Wind Slashes: An Aoe attack , it releases corrosive wind slashes that can not be treated until the flame is extinguished .
11.* Bone Chilling Flame*
Origin & Nature**
- **Birthplace:** Formed in the **Extreme Yin Mountains, where subterranean ice veins intersect with volcanic ducts.
- Appearance: Pale blue-white flames that emit a *freezing aura* (paradoxically burns while chilling).
- Nicknames: "Ghostfire of the North", *"Yin-Yang Flame"*.
Powers & Abilities
A. Dual-Nature Combustion
- Simultaneously burns and freezes targets:
- Outer layer: Flash-freezes flesh to -300°C.
- Inner layer: Ignites bones/soul with invisible cold-fire.
- Effective against *fire-resistant creatures* (bypasses normal flame immunity).
B. *Soul Chilling*
- Directly attacks the **soul**, causing:
- Spiritual frostbite (slows thought processes).
- "Frozen Flame" scars that never heal.
C.**Alchemy Applications**
- Essential for refining **ice-attributed pills** (e.g., Frost Soul Resurrection Pill).
- Stabilizes **volatile yang-energy pills** by balancing with yin.
D. Combat Techniques
- Bone Extinguishing Palm : Freezes enemies from inside out.
- Ghostfire Barrier : Creates ice walls that burn through contact.
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12. * Nine Dragon Lightning Flame*
Origin & Nature
- Birthplace: Forged in the heart of a Ninefold Lightning Tribulation , where celestial thunder merges with volcanic fury.
- Appearance: A crackling silver-blue firestorm shaped like **nine intertwined dragons**, each embodying a different lightning attribute.
- **Unique Trait:** The only flame that **harnesses thunder tribulations** as fuel, blurring the line between fire and lightning.
Powers & Abilities
A.Dragonfire Surge
- Each "dragon" unleashes a different lightning-enhanced blaze.
B. Tribulation Resonance
- Attracts and absorbs heavenly lightning to empower itself.
- Can mimic pill tribulations to destroy enemy alchemy creations.
C.Stormforged Regeneration
- Repairs damage by drawing energy from thunderstorms.
D. Combat Techniques
- Nine Dragons Annihilation Array : Traps foes in a lightning-fire prison.
- Dragonheart Ignition : Sacrifices one dragon avatar for a empire- shaking blast.
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13. *Turtle Spirit Earthly Flame*
Origin & Nature
- Birthplace: Formed over 100,000 years in the Abyssal Turtle Grotto , where the fossilized shell of an Ancient Black Tortoise slowly absorbed geothermal energy.
- Appearance: A slow-moving, **deep jade-greenish - brown flame that takes the shape of a tortoise shell when dormant.
- Unique Trait: The only flame with an innate defensive spirit, making it semi-sentient.
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Powers & Abilities
1. Indomitable Defense
- Forms a Tortoise Shell Barrier that can withstand attacks from even a Dou Zun.
- Weakens enemy flames by absorbing their heat over time.
2. Geothermal Surge
- Draws power from ley lines and underground magma, granting near-infinite endurance in battle.
- Can trigger localized earthquakes by destabilizing the earth.
C. Spirit of the Ancients
- Occasionally projects an illusionary Black Tortoise to intimidate foes.
- Grants the user limited earth-element insight (e.g., detecting hidden tunnels).
D.Alchemy Uses
- Excels at refining **defense-enhancing pills** (e.g., Ironhide Pill).
- Stabilizes **volatile earth-attributed ingredients** better than any other flame.
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Known Users
- Earth Emperor Sect : Used it to forge **impervious armor** for their elite guards.
- Current Status : Lost after the sect's collapse; rumors place it under the Black Tortoise Desert.
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14. Fallen Heart Flame
Origin & Nature
- Birthplace: Formed in the Heart Refining Abyss , where the emotional residue of countless fallen cultivators crystallized into flame.
- Appearance: A transparent, shapeless fire that only manifests as heat distortions. When agitated, reveals crimson heart-shaped embers .
- Nicknames: "The Inner Demon Flame", "Cultivation Accelerator".
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Powers & Abilities
A. Auto-Refinement of Dou Qi
- Continuously burns impurities in the user's energy channels, even during sleep.
- Increases cultivation speed by 300% for those who withstand its mental trials.
B.Heart Devil Trials
- Forces users to confront their deepest fears/regrets through:
- Illusions of past failures.
- Simulated future betrayals.
- Survivors gain unshakable mental fortitude .
C.Combat Applications
- Invisible Incineration : Attacks the enemy's **internal organs** without external burns.
- Qi Deviation Trigger : Makes foes' Dou Qi rebel against them .
D.Alchemy Specialty
- Refines mind-enhancing pills (e.g., Clarity Heart Pill).
- Critical for breaking through soul-related bottlenecks .
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15.* Sea Heart Flame*
Origin & Nature
- Birthplace: Born in the Deepsea Trench of the Eastern Ocean , where underwater volcanoes meet eternal darkness.
- Appearance: A cobalt-blue fire that flows like liquid, emitting faint whale-song-like vibrations.
- Unique Trait: The only flame that burns hotter underwater**, reaching peak intensity at 30,000-foot depths.
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Powers & Abilities
A. Tidal Combustion
- Manipulates water as fuel:
- Extracts hydrogen from moisture for explosive bursts.
- Creates steam blades that cut through Dou Qi defenses.
- Weakens fire-attribute techniques by stealing their heat.
B. Abyssal Pressure Adaptation
- Grants users the ability to:
- Withstand deep-sea pressure (useful for underwater relic hunts).
- Move freely in water as if airborne.
C. Combat Techniques
- Whirlpool Prison : Traps enemies in a spinning water-fire vortex.
- Blue Depth Impact : Fires a concentrated beam of pressurized steam.
D.Alchemy Uses
- Essential for refining water-attributed pills (e.g., Marrow Cleansing Pill).
- Stabilizes volatile ice-attribute ingredients without freezing them.
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16. * Flaming Cloud Water Flame*
Origin & Nature
- Birthplace: Formed in the *Veil of the Skysea*, where typhoon clouds and sunfire collide for millennia.
- Appearance:
A semi-gaseous flame*that shifts between:
- Crimson cloud-like wisps (fire state)
- Liquid mercury-like droplets (water state)
- Unique Trait: The only flame that **obeys both fire and water Dou Qi commands**.
Powers & Abilities
A.State-Shifting Combat
- *Fire Mode:*
- Launches *steam explosions* that scalds lungs.
- Creates *rainfire barrages* (burning droplets).
- *Water Mode:*
- Extinguishes other flames by *stealing their heat*.
- Forms *boiling whirlpools* mid-air.
B.Mirage Creation
- Projects *heat-haze illusions* of oceans or infernos to disorient foes.
C.Alchemy Specialty
- Perfect for refining **dual-attribute pills** (e.g., Frostfire Marrow Pill).
- Can *simultaneously boil and freeze* cauldron contents.
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17.*Fire Mountain Rock Flame*
Origin & Nature
- Birthplace: Forged in the Bloodrock Volcano , where magma crystallizes into flame-imbued obsidian.
- Appearance: A slow-burning, magma-orange fire encased in floating volcanic rock shards. When agitated, the rocks glow white-hot.
- Unique Trait: The only flame that physically hardens into armor when cooled.
Powers & Abilities
A.Living Rock Armor
- Automatically forms interlocking volcanic plates that:
- Absorb 80% of physical impacts.
- Melt projectiles mid-air (even ice-based attacks).
- Can regenerate by absorbing nearby minerals.
B.Eruption Surge
- Stores kinetic energy from attacks, releasing it as:
- Rockfire Bullets : Superheated mineral shards.
- Seismic Stomp : Localized earthquakes.
C. Alchemy Uses
- Excels at smelting ore-heavy pills (e.g., Earth Vein Pill).
- Its mineral-rich flames add natural impurities to strengthen weapon alloys.
Known Owners :
- Molten Armory Sect .: Used it to forge indestructible siege weapons .
- Current Status : Guarded by the Lava Rhino King , a half-step Dou Zun beast.
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18. *Wind And Thunder Fury Flame*
Origin & Nature
- Birthplace: Born in the *Scorching Mirage Sand Sea , where a fallen *Lightning Sand dragon *'s skeleton absorbed millennia of scorching sun and heavenly tribulation lightning.
- Appearance:
- A **swirling golden-sand tempest** crackling with violet lightning, manifesting as **two intertwined dragon silhouettes** (one of sand, one of thunder).
- Leaves *glassified dunes* in its wake—sand fused into jagged crystal by its heat.
- Unique Trait: The only flame that *simultaneously erodes and electrocutes*, grinding enemies down with abrasive sandstorms before finishing them with dragon-shaped lightning.
Powers & Abilities
A. **Dual-Dragon Annihilation**
- *Sand Dragon Aspect:*
- Fires *glass-shard cyclones* that shred flesh and Dou Qi defenses.
- Creates *mirage clones* from heated air (confuses soul perception).
- *Lightning Dragon Aspect:*
- Summons *tribulation-grade thunder* that ignores conventional insulation.
- Can condense into a *Dragonfang Spear* for piercing attacks.
B. Desert's Endurance
- Draws infinite energy from sunlight and silica-rich terrain .
- Automatically regenerates by absorbing nearby sand during battles.
C.Alchemy Uses
- Refines tribulation-resistance pills (e.g., Arid Heaven Elixir).
- Essential for forging sand-glass weapons (retains lightning conductivity).
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19 .*Green Lotus Core Flame*
Origin & Nature
- Birthplace: Formed over *10,000 years* in the Green Lotus Earthcore, a magma chamber beneath the Tagor Desert.
- Appearance: A *jade-green lotus-shaped flame* with visible magma veins. At its core glows a *dense ember* resembling a lotus seed.
- bUnique Trait: The most "docile" Heavenly Flame—its energy is naturally cycled like a lotus's respiration, making it easier to tame.
Powers & Abilities
A.Earthfire Dominion
- Manipulates volcanic energy to:
- Trigger localized earthquakes.
- Shoot magma geysers from the ground.
- Strengthens earth-attributed Dou Techniques by 50%.
B.Lotus Purification
- Filters impurities from:
- Dou Qi (accelerates cultivation), Not much.
- Pill ingredients (improves alchemy success rate).
C.Combat Applications
- Green Lotus Armor : Petrifies enemy attacks upon contact.
- Earthheart Eruption: Detonates underground fire pockets.
D.Alchemy Specialty
- Ideal for refining earth-element pills (e.g., Meridian Fortification Pill).
- Stabilizes metal-attributed ingredients via its balancing nature.
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20.* Ghostly Poison Flame* /
* Netherworld Poison Flame*
Origin & Nature
- Birthplace: Condensed from the *miasma of ten thousand poison beasts' corpses* in the Corpse Poison Valley .
- Appearance: A *semi-translucent violet-green flame* that flickers like dying embers, emitting ghostly wails. When agitated, reveals skull-shaped fire cores .
- Unique Trait: The only flame that preserves and amplifies toxins —any poison exposed to it becomes 10x deadlier.
Powers & Abilities
A.Soulbane Combustion
- Burns both flesh and spirit simultaneously , causing:
- Corpse Rot : Rapid cellular decay (visible within seconds).
- Phantom Toxemia : Hallucinations of one's own death.
- Leaves ghostfire scars that never heal.
B.Plague Propagation
- Can infect water/air with:
- Necrospores (zombifies low-level cultivators).
- Soulworm Toxin (eats away at memory fragments).
C.Combat Techniques
- Wailing Pyre : Traps foes in a screaming fire-ghost vortex.
- Five Poisons Banner : Summons spectral poison beasts.
D.Alchemy Uses
- Refines death-attributed pills (e.g., Soul Severing Pill).
- Critical for crafting assassin tools (e.g., Ghostfire Needles).
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21.*Yin-Yang Twin Flame*
Origin: From the heart of the Void, two opposing yet harmonious flames ignited—the **Yin Yang Twin Flames**. One burned cold, an ethereal silver hue that whispered of serenity, introspection, and lunar energy. The other burned hot, a consuming black fire, thrumming with chaos, passion, and the relentless force of the cosmos. Each flame bore a fragment of the other's essence, a swirling drop of contrast within their infinite power.
Appearance: Born in the void of the universe, flames of two colors, one black and one white, are entangled together, swimming like yin and yang Pisces. Yin and Yang are the laws of nature and the origin of everything in the world. The Yin-Yang Twin Flame born in the source are one of the forms of flames transformed by the source, full of the dual power of life and death, the yang fire saves people, lives endlessly, and the yin fire kills people, leaving no bones left.
Unique trait : Only flame in existence that is enough to balance everything thing in the universe,
- it posses both the creation and destruction attribute
- it can neutralize any other heavenly flame if provided enough energy ( dou qi)
Power and Abilities
A. Yin and Yang array
- every type of energy is neutralized under this array , upto the strength of its own.
- can neutralize other heavenly flames
- can summon douqi from outside and condense in liquid form to accelerate the process of cultivation. Can accelerate the growth of herbs.
B. Lotus Heart Resonance
- can heal almost every single wound if provided enough energy ( even soul wounds)
- can expel Poison easily
C. Alchemy Uses
- Refine contradictory attribute pills easily
( e. g. Yin and yang dragon pill)
- can refine almost all the ingredients to Thier 100% efficiency.
- Critical for refining contradictory attribute weapons and array ( e.g.heaven and earth array)
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22.* Ten Thousand Beast Flame*
Origin & Nature
- Birthplace: Born in the Bloodbone Altar , where the residual souls of 10,000 magical beasts were sacrificed in an ancient tribal ritual.
- Appearance:nA *multicolored flame* particularly red , that shifts between beast-like forms (wolves, eagles, serpents). Emits faint animal roars when agitated.
- Unique Trait: The only flame with fragmented beast consciousness —it instinctively mimics the hunting patterns of its "components."
Powers & Abilities
A.Beastform Manifestation
- Summons **semi-corporeal fire beasts** (equal to dou qi at once) with unique traits:
E .g
- Flamefang Wolf : Speed-focused, leaves burning tracks.
- Skyfire Hawk : Dive-bombs with explosive feathers.
- Emberviper : Injects paralyzing heat venom.
B. Soul Resonance
- Strengthens beast-taming techniques (e.g., Ancient Heaven Swallowing Python's hypnosis).
- Can temporarily communicate with magical beasts.
C.Combat Applications
- Pack Tactics : Fire beasts coordinate attacks autonomously.
- Bloodburn Howl : Sonic roar that ignites blood within 100 meters.
D. Alchemy Uses
- Refines beast-affinity pills (e.g., Spirit Awakening Pill for tamed beasts).
- Enhances bloodline evolution elixirs (popular with beast clans).
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23.* Mysterious Yellow Flame *
Unique trait:
It is only flame that cultivators have no idea about , there is no information about this flame even in the dou di mansion .
1. **Color & Appearance:**
- A vibrant, glowing yellow with occasional flickers of gold and pale green. Unlike ordinary flames, it emits no smoke and appears almost liquid-like, moving in slow, mesmerizing waves.
2. **Temperature:**
- Surprisingly cold to the touch (around 50°F / 10°C), yet it can still consume flammable materials like a normal fire. Fire cultivators theorize it absorbs heat energy from its surroundings rather than emitting heat.
3. **Behavior:**
- The flame does not require conventional fuel—it burns indefinitely as long as it remains in contact with air. However, it reacts unpredictably to water, sometimes extinguishing, sometimes intensifying, or even changing color to a deep violet.
4. **Mystical Effects (Unverified Legends):**
- Whispers claim that prolonged exposure to the flame induces vivid hallucinations of forgotten memories or possible futures.
- Some cultures believe it can "burn" away curses or spiritual impurities, though this remains unproven.
- If contained in a glass orb, the flame allegedly hums a faint, eerie melody.
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